![]() ![]() A charged Plasma Pistol shot will decimate an opponent's shields faster than the MA40, but if a player with the MA40 can move side to side fast enough and avoid the loose lock-on of the Plasma Pistol, they can land enough hits to break that shield first, and the MA40 tears through unshielded targets significantly faster. If you can last long enough, your shield will recharge, reverting you back to the first phase.Īs all players are tied to these constraints, fights are typically less about what weapon you have and more about how you choose to use it. While shielded, you can take more risks and utilize weapons that take longer to have an immediate payoff (like the Plasma Pistol, which can be charged to fire a more powerful shot), but when that shield is gone, you're vulnerable, and the need to take more evasive maneuvers increases (or you can pull out a faster-hitting weapon, like the fully automatic MA40 Assault Rifle, to outpace your opponent's shots). Though fights can be ended quickly with the right weapon (or just having vastly superior numbers), most don't on account of each Spartan's rechargeable shield, which divides combat into two distinct parts. ![]() Halo Infinite leans into the traditional rhythm of the series' firefights-it's a dance that is familiar to long-time fans but manages to feel wholly unique in today's shooter climate given the longer time-to-kill rate in comparison to most other first-person shooters. The multiplayer feels like old-school Halo, but tweaked to better fit the modern FPS playerbase who have fallen in love with shooters that accentuate their solid gunplay with smooth movement and quick-to-deploy abilities. ![]() To figure out what's been going on with Chief, you'll have to play Halo Infinite's campaign. It's up to you to work hard and grow stronger in preparation for the coming fight. With both Master Chief and the UNSC Infinity marked as missing in action, Spartan Commander Agryna leaves you behind at a secure facility that's tasked with training the next generation of Spartan IVs. Similar to Halo 4 and Halo 5: Guardians, the narrative basis for Halo Infinite's multiplayer is a Spartan training program. And although not every map feels like they're going down in Halo's hall of fame as all-time favorites, there's a welcome variety to them, allowing the assortment of game types to play out in wildly different ways depending on which map you're playing on. ![]() Firearms shoot with a nice punch, and your Spartan's movements are smooth. But the multiplayer just doesn't provide enough incentive to make it a part of my daily rotation of free-to-play online shooters.ĭeveloper 343 Industries has stuck the landing on what matters the most, however, as Halo Infinite feels good. While playing, I regularly find myself giggling with murderous glee after successfully wiping an enemy team all on my own, or laughing as I nonchalantly chuck a fusion coil and accidentally splatter an unseen player. When you're in the thick of it, though, the faults creating that distinction are hard to notice because it's just really fun. I could spend all day talking about what makes Halo Infinite's multiplayer good but not necessarily great. ![]()
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